retired world-killing void gods solve mysteries
Glitch:
A Story of the Not:
a game about how
to go on living
in a
broken world.
Glitch is a game of recreational philosophy. It’s a game for people who like thinking about how their fundamental experience of the world works. It’s built from the ground up to mix that in seamlessly with the usual dorky goofiness of tabletop RPG play.
It’s a game about people living in a broken world. People who’ve found mistakes in the way that world is put together, seen that the world itself is wrong … and, therefore, of course, developed eldritch powers, gotten inducted into a mystical society, acquired a passel of enemies, frenemies, and dubious allies, and picked up a tragic backstory. Maybe even a horse or a crown.
But they’re not going to let that be all there is to them. They’re not going to let the wrongness be all there is to the story of the world. They’re going to be something else. Do something else. Probably.
… they don’t, though, generally know quite what.
A game of hope and struggle
As part of writing Glitch, I put together a neat little dithematic naming system where each part of a character’s name comes with a scrap of poetry attached. It was pretty optional, to the point where I had to cut it down to near-nothing for release, but at some point when Nobilis and the Far Roofs are out there’ll be a physical supplement covering all of this, as well as … probably a few more things, and possibly some Nobilis stuff as well!
Accordingly, the above is a working title.
At the time of this writing, you can find much of this content on my tumblr; I don’t intend to take it down, though it’s missing a bunch of utility stuff and name elements I wound up having or choosing to work up later on.