The Game of Powers
STEP OUTSIDE REALITY
“Let him finish the ceremony, and then kill him.”
“Kill who?” Edward asked. Every eye turned towards him, and he flushed.
“Oh, dear,” he added awkwardly. “A faux pas. Was that some sort of secret language you were using?”
—from the Thought-Record of Cassius Quirinius
The Game of Powers expands the worlds and rules of Nobilis (2002 Edition), moving play away from the tabletop and into live action. The book contains:
Guidelines and advice on how to design, prepare, run and play in live-action adventures in the world(s) of Nobilis. Clearly structured and easy to grasp, The Game of Powers is a painless crash-course in everything a player needs to create Nobilis adventures more dramatic than they dreamed possible.
Dynamic Nobilis, a fast-moving task-resolution system based around Triumph and Misery. Dynamic Nobilis is designed for live-action play, but can be used to replace the usual Nobilis mechanics for tabletop games. and
A complete Dynamic Nobilis adventure, ‘Heaven’s Gate’, concerning the fate of a painting that is part-angel and part-demon. It is suitable for any number of players, though thirty is a sensible upper limit, and less than one may prove impractical. (Though, a crossover with The Tragedy of GJ 237b by P.H. Lee and Aura Belle may, one supposes, be attempted.)
Originally released in paperback May 2003, at which time such a crossover could, well, not.
STEP OUTSIDE REALITY
“Let him finish the ceremony, and then kill him.”
“Kill who?” Edward asked. Every eye turned towards him, and he flushed.
“Oh, dear,” he added awkwardly. “A faux pas. Was that some sort of secret language you were using?”
—from the Thought-Record of Cassius Quirinius
The Game of Powers expands the worlds and rules of Nobilis (2002 Edition), moving play away from the tabletop and into live action. The book contains:
Guidelines and advice on how to design, prepare, run and play in live-action adventures in the world(s) of Nobilis. Clearly structured and easy to grasp, The Game of Powers is a painless crash-course in everything a player needs to create Nobilis adventures more dramatic than they dreamed possible.
Dynamic Nobilis, a fast-moving task-resolution system based around Triumph and Misery. Dynamic Nobilis is designed for live-action play, but can be used to replace the usual Nobilis mechanics for tabletop games. and
A complete Dynamic Nobilis adventure, ‘Heaven’s Gate’, concerning the fate of a painting that is part-angel and part-demon. It is suitable for any number of players, though thirty is a sensible upper limit, and less than one may prove impractical. (Though, a crossover with The Tragedy of GJ 237b by P.H. Lee and Aura Belle may, one supposes, be attempted.)
Originally released in paperback May 2003, at which time such a crossover could, well, not.
STEP OUTSIDE REALITY
“Let him finish the ceremony, and then kill him.”
“Kill who?” Edward asked. Every eye turned towards him, and he flushed.
“Oh, dear,” he added awkwardly. “A faux pas. Was that some sort of secret language you were using?”
—from the Thought-Record of Cassius Quirinius
The Game of Powers expands the worlds and rules of Nobilis (2002 Edition), moving play away from the tabletop and into live action. The book contains:
Guidelines and advice on how to design, prepare, run and play in live-action adventures in the world(s) of Nobilis. Clearly structured and easy to grasp, The Game of Powers is a painless crash-course in everything a player needs to create Nobilis adventures more dramatic than they dreamed possible.
Dynamic Nobilis, a fast-moving task-resolution system based around Triumph and Misery. Dynamic Nobilis is designed for live-action play, but can be used to replace the usual Nobilis mechanics for tabletop games. and
A complete Dynamic Nobilis adventure, ‘Heaven’s Gate’, concerning the fate of a painting that is part-angel and part-demon. It is suitable for any number of players, though thirty is a sensible upper limit, and less than one may prove impractical. (Though, a crossover with The Tragedy of GJ 237b by P.H. Lee and Aura Belle may, one supposes, be attempted.)
Originally released in paperback May 2003, at which time such a crossover could, well, not.